WebGL FX/Shaders Practice
I'm currently exploring various WebGL effects, shaders and post processing techniques, using both no-code and code tools. The ultimate goal here is to be able to develop WebGL/three.js interactive experiences much faster and efficient.
Still working on performance (hi Safari ??), but here's latest experiment using Unicorn Studio, Framer, and couple other tricks/tools.
Live demo → sgma.framer.website
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