Sweat Hero ? Arenas & Friends Battle
Diversified Gameplay
From the very first user interviews, it became very clear that for Sweat Hero to succeed, we needed to introduce a diversified gameplay experience to engage users and encourage them to continue playing the game.
Based on this, we identified two distinctive modes to meet player preferences: Arenas and Friends Battles ?
Friends Battles ??
Engage in friendly battles by challenging your friends. Play, refine your score, and send battle invites. After both battles conclude, users receive a push notification to check the results, and the winner claims victory.
Arenas ???
Built around the idea of real-time matchmaking and gameplay, this feature presented significant technical challenges from the beginning. However, it remained a crucial game mode promised to our community in the early roadmap.
Arenas operate on an experience-based system, each requiring a distinct minimum battle count for unlocking. Essentially, the more experience you accumulate, the greater the number of Arenas accessible. Furthermore, each Arena features a unique fixed stake, enabling competitive users with sufficient Battle Coins to compete for the top spot.
Want to learn more?
For the full article and case study on the Sweat Hero, you can read it on Medium, published by Muzli.
What can you expect to learn in the case study ?
Challenges of designing and implementing a mobile game in React Native
Integrating gamified features into an established design system
Balancing speed and quality for project completion while maintaining effectiveness
Importance of communication and adaptability in remote work
Read Building Sweat Hero: A Journey into Web3 Mobile?Gaming ↗