Walky Petsy - Take your dog for a walk

Hey Dribbble ?? Thanks to the Dribbble new Case Study feature, I would like to share some work I have done on a pet walking app design!

Context

As a Product Manager with a developer & web designer background, I wanted to learn more about Product Design. This curiosity leads me to join the Dribbble Product Designer Course. During this program, we learn by doing. So every week, we worked on each step of an app design with a "real world" example: this Dog Walker App.

Problem Statement

As a dog owner, it can sometimes be challenging to give our beloved furry friend the right amount of time and exercise. In the meantime, finding the right people to take care of our pets is also quite a challenge! We want to be able to trust this person to have the ability to take good care of our 4-legs companion, and searching for the right pet walker can't take more time out of our hands...?

To respond to those challenges, we had the mission to design an app that allows dog owners to easily connect and book a walk with dog walkers, trusting their dogs are in safe hands, even if it's a last-minute call.?

The Working Process and Actions Taken

To design this app, we have followed a back-and-forth process.

Using the Design Thinking methodology, we started with the problem's definition as a foundation for our research.?

During Product Research & User Research phases, we collected some data and drew personas out of it thanks to user interviews.?

Market research helped us confirm some of the users' needs we had identified and find out even more.?

With those data in our hands, we drew a user flow.

As we relied on our User Flow for our Wireframes design, we observed some problems with how we addressed things and collected data on the onboarding process. Detecting it early in the process has given us a chance to update the User Flow and start wireframing on healthy bases.

Once we had the first version of our app in low-fi, it was time to add some visual design. We worked on a mood board to give our app the personality we wanted and adopted a "reusable components" philosophy during interface design.?

When our app started to look like the one we can find in stores, we made a prototype of our static designs to run some tests and then iterate, thanks to feedback.

You too, you can play with the prototype if you want to!

All that work was an amazing opportunity to learn!

Working with product designer for years, it was very important to me to learn more about Product Design.

I can't wait to start a new project to put in action those key learnings!

Thanks for reading!

Feel free to reach out in the comments to share your thoughts & questions!

More by Camille Ganzin

View profile